Sep 13, 2006, 07:51 PM // 19:51
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Your character lacks a healing skill and defense.
You have 1 skill for defense, but that is not enough (since you have no shield).
Where did you get the +1 for hammer? I know +4 is sup rune + helm
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Sep 14, 2006, 06:11 PM // 18:11
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#3
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Ascalonian Squire
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yes i know it lacks a heal, and thats why a good friend of mine plays a monk who is very good at healing is always with me when i play this char. The +1 comes from my helm. And i forgot to say that i use stoneskni gauntlets for the extra kd time. and i DONT have any defensive skills either, tiger stance (if thats wht uwere talking about is an attack speed increase) so im completely monk dependant, which isnt too smart i know b.c theres not so many good monks these days. but i decided to give up defensive skills for solid dmg, thats really all im good for. this, so ive found out, is great for killing monks, and if you cant kill them its a geat pressure build. i chain my skills like so
if running it, frenzy/tiger stance for the fast adren to gain it all up.
Irres blow -> staggering blow -> a kd (they r normally healing by now) -> bed of coals while they are still on the ground for the burn -> fierce blow -> auspicous blow.
if they werent dead a long time ago due to multiple pressure, then they r dead by this combo if pulled of succesfully.
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Sep 14, 2006, 06:36 PM // 18:36
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#4
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I think you should re-look at your character.
Superior Rune = +3, Helm = +1 => 3 + 1 = 4. How did you get 12 + 4 + 1 ?
As for the Defense Skill: Counter Blow - I consider this a defensive skill because if you attack an attacking foe, their attack does not hit you, and they are KD.
I agree with the monk part. That is why I don't go full damage with my warrior. But then again, I also don't like it when I'm a monk and a warrior decides to attack everything he/she sees and expects me to be able to heal the dozen or so attacks that land (including spells and hexes). I can heal 1 complete spike damage upto 75% of warrior's max health. But I can't heal a second spike like that.
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Sep 14, 2006, 07:07 PM // 19:07
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#5
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Academy Page
Join Date: Jul 2006
Guild: The Phoenix Followers
Profession: W/Mo
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I think its not a bad build, makes a difference from the normal shock warrior spiker, will try it sometime.
I have also seen a similar A/E build using bed of coals, even against my 55 invinci monk, my health dropped rapidly, and my wammo had no chance. I had burning, crippling and knockdown on me .... it was horrible. Good luck with the build
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Sep 15, 2006, 01:08 AM // 01:08
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#6
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Ascalonian Squire
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ahhh im sorry, just understood wht u said pick me. the 12+4+1 was a typo, sposed to b 12+3+1, sorry bout that.
and thx xtreme, i find this build incredibly good at being a caster take out, specially if its just 1 ele or mesmer, monks r a bit harder, but do-able all the same. the 10 seconds of 22 or 23dmg (can remember which) + the 6seconds(i think) of burning while in bed of coals is really nice.
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Sep 15, 2006, 10:41 AM // 10:41
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#7
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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It looks like a cross between a linebacker and an even crappier version of the crappy aftershock hammer warrior.
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Sep 16, 2006, 12:42 AM // 00:42
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#8
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Ascalonian Squire
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gee thx
but i actually based it off of an aftershock warrior, but i disagree with aftershock to an extreme extent. Its only 63dmg, bid frickin deal. Bed of coals is 10seconds of 23dmg a second, and 6seconds of burn when kd'd. THAT IS A BASE OF 4X THE DAMAGE OF 1 AFTERSHOCK so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the aftershock build.
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Sep 16, 2006, 04:38 AM // 04:38
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#9
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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aftershock sucks too
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Sep 22, 2006, 01:26 AM // 01:26
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#10
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Desert Nomad
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this wont work in PvP.
so assuming you mis typed the switch between PvE and PvP part...
it is based on the Earthshaker+Aftershock combo... not sure why you need all those other attack skills instead of having For Great Justice or To the Limit for better adrenaline management, with some other stuff and perhaps conjure element if you investing in an element already... talk about Earth Magic and you can get yourself some sort of Earth armor skill as your defensive skill as well, or stick with some tactics skill or have both.
and Earthshaker+Aftershock isnt such a bad combo, remember that Aftershock is armor ignoring damage while Bed of Coals isnt... also the PBAoE will scatter the mobs and thus make it a lot less effective not to mention slow...
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